Some basic modeling tutorial for maya and render for vray, sadly did not find vray for mac 2013 Here!!!
Still not sure is the right way or wrong to make my model, because just before i never use rigging, so worry about my character could move or not after i finish all model.
several tutorial URL to help me modeling the 'hose' looking part of the character:
Youtube tutorial Here
To modeling the spiral modeling Here
some process render images during modeling, still need to change something, more process will be present later.
give more realistic detail on it |
Testing with the bulb kind of materiality on the character |
Just roughly render for the model... need more develop to the ending material... |
Here are some another useful videos or website for Maya:
Get to know some basic ideas about what is mia_material for the MentalRay(did not find the vray setting for mac, that is quite sad.)
http://wiki.bk.tudelft.nl/toi-pedia/MIA_Material_-_Basics
While consider the UV is probably the best idea to give more normal texture on the model(i might be consider that after hand in, depending on the time, because since I did not know how long is it take for my 15s render result) tutorial about UV texturing map basic:
http://☂.net/umbrella/2010/08/the-basics-of-uv-mapping-in-maya-2011/
Still working on the image and material render testing |
This link is use for self illuminate might be useful for the model.
HDR image from the website: http://cg.tutsplus.com/freebies/textures/freebie-8-awesome-ocean-hdris/
some texture apply in my model:
http://cgtextures.com/texview.php?id=5043&PHPSESSID=uqdtd1gpgh4n1kg1u5evf3hrv2
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