Thursday, May 2, 2013
Tuesday, April 30, 2013
Project 2a hand in
Materiality: Tanker airplane
Motion: Excavator
Meaning: EOD BOT (explosive ordinance disposal robot)
Design character: underwater machine guard, it is organized by steel plate, surface reflects
its strong and brave, and it is like a round lamp type is reflected the machine sight is broad,
and arc reduce resistance in the water, during float process, make it easy for people link with
free style like a bubble, two lamps-looking 'eyes', is connected to main body important
components, like two wings of the plane engine, imagine it can be illuminated farther.
Multifunctional properties at the back of the character, the hose could move easily, not
restricted by environment position design, accurately reach the designated position, claws
have been installed on the tail, to complete action under water, it could rotation like
propeller (but it is drilling motion from the excavator, control the direction, also can make it
change work, such as cutting, scratching, and so on all can certainly believe it can be easily
complete, three claws opening also shows the strong, fierce personality, the story is mainly
around an exploration of the oceans, but might be also protect the ocean story. The meaning
from the explosive ordinance disposal robot, it means to protect the environment or the
place character live.
Storyboard:
Project 2a process
Some basic modeling tutorial for maya and render for vray, sadly did not find vray for mac 2013 Here!!!
Still not sure is the right way or wrong to make my model, because just before i never use rigging, so worry about my character could move or not after i finish all model.
several tutorial URL to help me modeling the 'hose' looking part of the character:
Youtube tutorial Here
To modeling the spiral modeling Here
some process render images during modeling, still need to change something, more process will be present later.
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| give more realistic detail on it |
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| Testing with the bulb kind of materiality on the character |
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| Just roughly render for the model... need more develop to the ending material... |
Here are some another useful videos or website for Maya:
Get to know some basic ideas about what is mia_material for the MentalRay(did not find the vray setting for mac, that is quite sad.)
http://wiki.bk.tudelft.nl/toi-pedia/MIA_Material_-_Basics
While consider the UV is probably the best idea to give more normal texture on the model(i might be consider that after hand in, depending on the time, because since I did not know how long is it take for my 15s render result) tutorial about UV texturing map basic:
http://☂.net/umbrella/2010/08/the-basics-of-uv-mapping-in-maya-2011/
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| Still working on the image and material render testing |
This link is use for self illuminate might be useful for the model.
HDR image from the website: http://cg.tutsplus.com/freebies/textures/freebie-8-awesome-ocean-hdris/
some texture apply in my model:
http://cgtextures.com/texview.php?id=5043&PHPSESSID=uqdtd1gpgh4n1kg1u5evf3hrv2
Sunday, April 21, 2013
Project II start
That video I think many of us had seen this before, the machine or its components movements, could be some inspiration for the project 2.
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| Sketches that had done just several days. |
The Orthographic sketches of character
Sunday, April 7, 2013
MDDN241 Project 1 Hand in
http://www.freesound.org/people/pcaeldries/sounds/30322/
http://www.freesound.org/people/SoundCollectah/sounds/109360/
http://www.freesound.org/people/martats/sounds/135866/
http://www.freesound.org/people/thenudo/sounds/146765/
http://www.freesound.org/people/SoundCollectah/sounds/158464/
http://www.freesound.org/people/SoundCollectah/sounds/158465/
http://www.freesound.org/people/Phr4kture/sounds/71062/
http://www.freesound.org/people/ocea/sounds/28057/
http://www.freesound.org/people/mwmarsh/sounds/85915/
Thursday, April 4, 2013
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