The tail for my character, still did not know how to make it correctly, because it is not just a polygon or nurbs modeling technique problem, it is by need to consider the movement at first, so that why i still find some tutorial to help with it. Hopefully i could fix that out tonight.
What I trying to do with this tail is it could become longer and shorter, will testing Spline IK handle tool to get what kind of result. |
One chinese video channel tutorial teachs me the idea about that spring.
Hopefully it give some ideas about that
Friday update, after talk with Steven, he suggest me try to using spline IK tool for my model, sounds what i want, and i start to have a look on lynda.com to get a brief idea about that style of rigging idea.After search the google, I have one link about the spline IK, hope that will help me...
Expert rigging in Maya
Autodesk help
Spline IK Setup in Maya
Expert rigging in Maya
Autodesk help
Spline IK Setup in Maya
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